I started model making for the toy industry in 1990 after trying my hand in the culinary arts business.  It turns out that I like to eat more than I like to cook.  As luck would have it my father had been designing toys for more than 20 years and needed some help.   I have had a passion for all things mechanical since I was young.  Taking things apart to see how they work was endless fun.
     In middle school, a local bike shop hired me part time, building and repairing bicycles.  After 15+ years of running the repair department, I thought it was time to try something new. Though my love of bicycles has diminished some with age, I still marvel at the simple mechanics and the joy it brings to many.
 I ventured out on my own in 2007 and haven't looked back.
  I have been  designing and building mechanical prototypes for over 20 years and have amassed a sizable knowledge of how things work.  This ranges from being able to manipulate plastics, light machining, molding in different mediums, and fabrications.  To build a working prototype from a simple drawing or verbal description has been a difficult skill to master. Development is not an exact science, and can take time, and trial and error to get things to work in their intended way.
I am a one man operation who develops all prototypes in house and by hand.   Everything is done as a one-of-a-kind item and if multiples are required molds will need to be made. Sadly I do not have the capability of programming electronics.

Recently, I  have been taking classes at Wentworth in Boston, a local technical college, on computer aided design and adapting that knowledge to 3D printing.  I believe that to be the way this industry is headed.

Please contact me if you have a project that you just can't get your head around and want to bring to life.  I would love to have the opportunity to talk to you about it.


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